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Highly proficient with a full complement of industry standard software.
Autodesk 3ds Max, Autodesk Maya, Unreal Engine, Corona Renderer, V-Ray, Substance Painter, Photoshop, Forest Pack, Anima, Illustrator, SketchUp, After Effects, AutoCAD, ZBrush, Anima
Specialized Skills: Modeling (Hard Surface & Organic), Environment Design (Architectural & Game), PBR Texturing & Material Creation, UV Mapping & Unwrapping, Real-Time & Photoreal Lighting, Rendering & Post-Production, Animation & Walkthroughs, Game Level Design & World Building, Asset Optimization (LOD, Polycount, Collisions), Scene Composition & Perspective, Rigging & Sculpting, Concept Art & Visual Storytelling
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Highly creative and detail-oriented 3D Artist, Visualization Specialist, and Game Environment Designer with 7+ years of experience in architectural visualization, environment design, and product rendering. Proven ability to deliver photoreal and real-time visuals from concept to final render. Skilled in both artistic execution and technical workflows. Passionate about creating immersive 3D experiences and seeking opportunities in dynamic teams where quality and creativity thrive.
I’ve worked on high-profile projects, consistently exceeding expectations through innovation and storytelling. Let’s bring bold ideas to life together!
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EDUCATION
Diploma in Game Art and Design
Centennial College, 2012
Digital AnimationBCIT – British Columbia Institute of Technology, 2008
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YEARS OF EXPERINCE
With AECOM: 7
With other Firms: 3
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CONTACT DETAILS
Email- hem28may@gmail.com
Phone- +1 647 525 3179
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