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Highly proficient with a full complement of industry standard software.
Autodesk 3ds Max, Autodesk Maya, Unreal Engine, Corona Renderer, V-Ray, Substance Painter, Photoshop, Forest Pack, Anima, Illustrator, SketchUp, After Effects, AutoCAD, ZBrush, Anima
Specialized Skills: Modeling (Hard Surface & Organic), Environment Design (Architectural & Game), PBR Texturing & Material Creation, UV Mapping & Unwrapping, Real-Time & Photoreal Lighting, Rendering & Post-Production, Animation & Walkthroughs, Game Level Design & World Building, Asset Optimization (LOD, Polycount, Collisions), Scene Composition & Perspective, Rigging & Sculpting, Concept Art & Visual Storytelling
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I’m a 3D Visualization & Environment Artist with 7+ years of experience creating photorealistic renders, immersive environments, and real-time worlds.
My work spans architectural visualization, product rendering, and game-ready environments in Unreal Engine, combining artistic storytelling with technical precision.
I’m passionate about transforming concepts into visuals that inspire, engage, and push creative boundaries.
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EDUCATION
Diploma in Game Art and Design
Centennial College, 2012
Digital AnimationBCIT – British Columbia Institute of Technology, 2008
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YEARS OF EXPERINCE
With AECOM: 7
With other Firms: 3
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CONTACT DETAILS
Email- hem28may@gmail.com
Phone- +1 647 525 3179