Highly proficient with a full complement of industry standard software.
Autodesk 3ds Max, Autodesk Maya, Unreal Engine, Corona Renderer, V-Ray, Substance Painter, Photoshop, Forest Pack, Anima, Illustrator, SketchUp, After Effects, AutoCAD, ZBrush, Anima
Specialized Skills: Modeling (Hard Surface & Organic), Environment Design (Architectural & Game), PBR Texturing & Material Creation, UV Mapping & Unwrapping, Real-Time & Photoreal Lighting, Rendering & Post-Production, Animation & Walkthroughs, Game Level Design & World Building, Asset Optimization (LOD, Polycount, Collisions), Scene Composition & Perspective, Rigging & Sculpting, Concept Art & Visual Storytelling
I’m a 3D Visualization & Environment Artist with 7+ years of experience creating photorealistic renders, immersive environments, and real-time worlds.
My work spans architectural visualization, product rendering, and game-ready environments in Unreal Engine, combining artistic storytelling with technical precision.
I’m passionate about transforming concepts into visuals that inspire, engage, and push creative boundaries.
EDUCATION
Diploma in Game Art and Design
Centennial College, 2012
Digital AnimationBCIT – British Columbia Institute of Technology, 2008
YEARS OF EXPERINCE
With AECOM: 7
With other Firms: 3
CONTACT DETAILS
Email- hem28may@gmail.com
Phone- +1 647 525 3179